M30

M30 · Globular cluster · Cap

Never clears your horizon from this site — 18° at best, well under your 20° minimum.

Magnitude
7.2
Angular size
12′
Surface brightness
21.2 mag/arcsec²
Altitude now
13°
Azimuth now
150° SSE
Moon separation
150°
Rise
Transit
00:28 (18°)
Set
04:40
Best window
—–— CEST
Tonight score
30 · Not realistic with 200 mm at Bortle 8

Tonight's sky

0°15°30°45°60°75°90°21:0022:0023:0000:0001:0002:0003:0004:0005:0006:0007:00min 20°now
  • M30

Through your instrument

40× · TFOV 1.70° · exit pupil 5.00 mm · f/6.0

The eye's colour receptors need far more photons than a camera sensor collects over minutes, so faint deep-sky objects genuinely look grey at the eyepiece.

200 mm f/6 Dobsonian at 40×

Newtonian: image rotated 180°

Ad slot · object-simulator · 300 × 250

Your optics, in numbers

Aperture
200 mm
Focal ratio
f/6.0
Magnification
40×
True field
1.70°
Exit pupil
5.00 mm
Dawes limit
0.58″
Rayleigh limit
0.69″
Max useful power
250×
Limiting magnitude
11.6

This target peaks below 20° tonight — atmospheric extinction costs roughly 0.6 magnitudes.

Recommended settings

Low power: 30 mm (40×, exit pupil 5.0 mm)

A 5–7 mm exit pupil gives the darkest sky background per unit of object brightness — best for large faint nebulae and star clouds.

High power: 6 mm (200×)

Planets, the Moon and double stars take up to about 2× the aperture in mm, capped at your 250× seeing limit.

Aperture verdict

200 mm is well matched to this target.

Filters

Nebula filters do not help — galaxies and clusters emit across the spectrum. Darker skies do.

Technique

Dark-adapt for 20–30 minutes, use averted vision on faint targets, tap the tube gently to catch motion, and wait for the object to reach transit rather than shooting over rooftops.

Seeing vs transparency

Planets need steady air (seeing); faint deep-sky objects need clean, transparent air. A hazy but still night is a planet night.

Gear for this object

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